03.png I've got a counter for that. -> I've got a counter ready. (This didn't look right on the page.) Struggle though just this, and you'll be OK -> As long as you get through this, you'll be OK (Similarly, this didn't read well) 05.png panel 4: Shijou-ch... (I don't think you have to fight to keep this text visible; it's overlapped by the other balloon in the original, and I think that effect would be appropriate in English, too.) 06.png Panels 2 and 5: Reduce text size 1-2pts. It looks like the text in these balloons is visible larger than the text in panels 4 or 6, and given that their margins are a little tight (especially panel 2's), I'd lean towards making the text a bit smaller. 07.png She must have gone to hang out with the girls from her class or something. (Is this balloon too cramped? If you need more space, you can try "Maybe she went out with the girls from her class or something.") 08.png The asterisk is a reminder to myself to revisit a line or double-check its accuracy. I must have forgotten to remove that one after I was done reworking the line; I suppose my own release process needs some work. 13.png Panel 4: Yes, ZTT is talking about online matchmaking. Players of fighting games will frequently use the word this way, talking about "online" in the same way one might a physical place or a civic institution: "online is dead," "you can't release without online in this day and age," "there was no online, you had to go down to the arcade." If that's confusing to a general audience, then we can change it: And there wasn't any online yet. -> And you couldn't play online yet. In the next line, she's trying to say that trying to find players you had already met was fun. If you wanted a rematch, you had to physically track down the person and get them to sit down with you at a cabinet. You're right, that one wasn't phrased too well. Maybe this will work better: Thinking back, searching for players you'd met to play against was fun, too. -> Thinking back, searching for opponents you'd played before was fun, too. 15.png 4 -> b 1 -> d/b Tekken notation for stick position is already ugly, and while it may not be possible to make it truly pretty (why can't we all just use number notation and call it a day?), it might be more legible if you put a space after the commas: b,b,d/b,n,b,d/b,n,b,d/b,n... -> b, b, d/b, n, b, d/b, n, b, d/b, n... 16.png It looks like the balloons on this page are one off. It looks like you missed the line "……そもそも大学に行って何を勉強するんだろう", in the second panel was replaced with "What do I want to study...? Nothing in particular." instead of the intended line, "...And what would I study when I get to college, anyway?" This resulted in the line "Nothing comes to mind" being duplicated to fill the empty balloon. バチ バチ -> ka-chik ka-chik 19.png b,d/b,n,b,d/b,n,b,d/b,n -> b, d/b, n, b, d/b, n, b, d/b, n 23.png I wonder why it's so important to get good at fighting games -> I wonder why it's so important to get good in fighting games. (I think that "in" is a better representation of the original)